Role Playing Structure
16th Fleet role playing is structured as a series of scenes. Each scene begins with an establishing section. Players may be given directions, individual lines or actions to perform, during the establishing section. If you are given direction, feel free to expand or customize the directions for your own character, but try not to stray too far. If you are not given direction during an establishing section, please, confine your role playing to reaction shots: glances, gasps, double takes, and the like.
The director for a role-playing session will indicate that in-character actions will commence by announcing in open chat (Begin RP). When all players appear ready, the director will announce the beginning of the scene and the establishing section by announcing in open chat (Begin Scene). When the establishing section is complete, the director will announce in open chat (Action), indicating that players are free to behave in character, reacting and adding to what has been stated in the establishing section. When the scene is concluded, the director will announce in open chat (End Scene). The director will then provide information regarding the next scene or will announce (End RP) to indicate that this session of role playing is complete. Additional scenes will follow the same structure, with an announcement to begin an establishing section (Begin Scene) followed by an announcement to begin reacting to the establishing section (Action) and, finally, ending the scene with (End Scene).
Style of Role Playing
16th Fleet uses the freeform style of role playing. That is, actions occur as described by the players. Each player controls the actions of his or her character and may not control other characters without the permission of the player who normally controls that character. This may be established in IM, but also may be done in open chat by way of role playing.
The only exception to this is when the director vetoes an action. Usually, the director will try to voice his or her concerns in IM and allow the player to alter his or her statement or action. However, when this is not practical, the director will announce in open chat (Hold). After that, the director will state any concerns and any editing that needs to take place to what was established earlier in the scene. Players involved in the editing are free to make comments or suggestions, but the director’s decision is final. When the director has stated his or her final version, the director will announce in open chat (Resume). Role playing then continues from the point established by the director. While other players may not veto an action or statement, they may IM the director to suggest that the director veto, along with any supporting statements.
Players are encouraged to consider that all of their narration is actually happening. Things outside of their narration and dialog are either special effects or glitches and should not be considered as having truly happened until narrated by a player. Glitches may be scripting errors, rendering problems, limitations of SL, or player mistakes. Regardless of the source, Players are encouraged to ignore glitches in character, at the same time, players are encouraged to react to special effects in character.
Using SL Tool and Features
Players are encouraged to limit their use of SL tools and features to only those that approximate their characters abilities. Camming through walls or zooming on distant objects should be avoided. Zooming on near objects to see them better is encouraged. Various HUDs and other features of SL, including, but not limited to radar and features of the navigation bar, that fall outside of character knowledge should be disabled during RP to maintain an immersive experience.